lil' Sherman - Dev v0.11
Let's take a ride through the new terrain that's currently in design.
lil' Sherman - Dev v0.10b
New bad guy!
A screen cap of our new bad guy, lil' Sherman needs to watch out this guy is fast.
Also an updated screen cap of our level redesign.
lil' Sherman - Dev v0.10
Rebuilding our levels.
The current game level of lil’ Sherman was a single model, this made it extremely difficult to add content, make changes and expand.
We are now redesigning our levels using Unity terrain. With this powerful tool we can add a multitude of environment content, expand our level and most importantly make all changes within the game engine.
Concept Art Saturday
Just a few images of lil' Sherman concept art.
lil' Sherman - Dev v0.9
Update for lil' Sherman.
lil' Sherman - Dev v0.8
Another busy week at Dabster Entertainment, below are a few updates to lil’ Sherman.
lil' Sherman - Dev v0.7
This has been a busy week, below are just a few of the items we knocked out!
lil' Sherman - Dev v0.6
This weeks game development video shows our progress with advanced enemy AI, convoy pathfinding, acquiring resources and placing deterrents.
lil' Sherman - On Discord
Join lil’ Sherman’s community on Discord to contribute to the game's development, interact with the team and sign up to be an Alpha Tester.
lil' Sherman - Dev v0.5
This weeks development video shows our progress with enemy AI, spawn points and pathfinding. We’ve also placed in some Unity 3D water and a particle waterfall for temporary aesthetics.
lil' Sherman - Dev v0.4
Listening to some 40's radio announcements while working on lil' Sherman's UI.
lil' Sherman - Dev v0.3
Quick look at some of lil' Sherman's upgrades, courtesy of our 3D artist Thomas.
lil' Sherman - Dev v0.2
Currently working on lil' Sherman's camera positioning. We considered top down, but after driving lil' Sherman around the game map we realized how fun it was.